Victoria Tran, the CEO of indie game development company InnerSloth, has discussed the success of Among Us and the challenges of running a small game development studio. Tran said the game, which has been downloaded more than 100 million times, began as a side project that the team worked on in their spare time. InnerSloth, which has four employees, is handling everything from game design to marketing and community management, with Tran appreciating the flexibility and creative freedom that comes with running a small studio. Alongside improving the game’s accessibility and adding new features, InnerSloth is exploring new projects, Tran said.
The Mastermind Behind Among Us: An Interview with InnerSloth CEO Victoria Tran
Victoria Tran is the CEO of InnerSloth, the indie game development company that created the massively popular game, Among Us. In this interview, she talks about the game’s incredible success, its future, and the challenges of running a small game dev studio.
The Birth of Among Us
When asked about the inspiration behind Among Us, Tran explains that it started as a small project, born out of the team’s love for party games like Mafia and Werewolf. InnerSloth had other projects at the time, but the team decided to work on this idea in their spare time.
“We didn’t think it would be anything major,” Tran says. “We just wanted to create something we could play together in our downtime.”
However, after several months of development, the team realized they had something special on their hands. The game’s simple mechanics and social deduction gameplay quickly drew a huge following, and the game became a runaway success.
The Challenges of Running a Small Dev Team
InnerSloth is a small indie game studio that currently has four employees, including Tran. While the team is incredibly passionate about their work, they face several challenges due to their size.
“One of the biggest challenges we face is having to wear many hats,” Tran explains. “As a small team, we have to handle everything from game design to marketing to community management.”
Despite these challenges, Tran says she wouldn’t have it any other way. She loves the flexibility and creative freedom that comes with running a small studio, and she’s incredibly proud of the team’s achievements.
The Success of Among Us
It’s hard to overstate just how successful Among Us has been in the gaming world. The game has been downloaded over 100 million times, and it was one of the most talked-about games of 2020.
Tran says the team was incredibly humbled by the reaction to the game. “We never expected it to become this big,” she says. “It’s incredible to see so many people enjoying something we created.”
However, with that success comes added pressure. Tran explains that the team is constantly working to improve the game and add new features to keep players engaged.
The Future of Among Us
When asked about the future of Among Us, Tran says the team has several ideas for new features and content. “We’re always listening to player feedback and trying to find ways to make the game better,” she says.
In addition to new features, Tran says the team is also working on improving the game’s accessibility. “We want to make sure everyone can enjoy our game, regardless of ability or platform,” she says.
Tran also hints at the possibility of new games from InnerSloth in the future. “We have a lot of ideas and are always exploring new projects,” she says.
Final Thoughts
As our interview comes to a close, Tran reflects on the incredible journey that InnerSloth has been on with Among Us.
“It’s been an amazing experience,” she says. “We’re grateful for all the support we’ve received from the community, and we can’t wait to see where this journey takes us next.”
As fans of the game, we’re excited to see what InnerSloth has in store for us in the future.