Esports has been around for decades but has recently exploded into the mainstream. Competitive gaming has come a long way from small local competitions to huge international events. Esports can trace its roots back to the 1970s and 1980s when arcade games were all the rage, but it wasn’t until the 1990s that things started to take off. Street Fighter II, Quake and StarCraft emerged in the mid-1990s and changed the face of esports. The internet played a significant role brought gaming communities closer. Esports was put on the map with competitive games such as Counter-Strike and League of Legends. Today, esports is a multi-billion dollar industry with millions of fans worldwide, and it is here to stay.
The Evolution of Esports: A Look Back at the Biggest Moments in Competitive Gaming History
Esports has been around for decades, but it wasn’t until recent years that it exploded into the mainstream. From small, local competitions to huge international events, esports has come a long way. Today, millions of people tune in to watch their favorite players and teams battle it out in games like League of Legends, Fortnite, and Overwatch. But how did we get here? Let’s take a look back at some of the biggest moments in competitive gaming history.
The Early Days
Esports can trace its roots back to the 1970s and 1980s, when arcade games like Pac-Man, Space Invaders, and Donkey Kong were all the rage. Players would compete for high scores, but there were no organized tournaments or professional players. It wasn’t until the 1990s that things started to really take off.
Street Fighter II
In 1991, Capcom released Street Fighter II, a fighting game that would later become one of the most influential titles in esports history. Players competed in local, regional, and national tournaments, with the winner taking home cash prizes and bragging rights. The success of Street Fighter II paved the way for other fighting games like Mortal Kombat and Tekken.
Quake and StarCraft
In the mid-1990s, two games emerged that would change the face of esports: Quake and StarCraft. Quake was a first-person shooter that allowed players to compete online, while StarCraft was a real-time strategy game that became hugely popular in South Korea. Both games spawned competitive scenes that are still thriving today.
The Rise of Professional Gaming
As the 2000s rolled around, more and more players began to take esports seriously. They practiced for hours every day, formed teams, and competed in organized tournaments. The internet played a big role in this, as it allowed players from all over the world to connect and compete against one another.
Counter-Strike
Counter-Strike was released in 2000 and quickly became one of the most popular first-person shooters in the world. Players began to form clans and compete against each other in organized competitions. In 2001, the first Counter-Strike World Championship was held, with $150,000 in prize money up for grabs.
League of Legends
League of Legends was released in 2009 and quickly became one of the most popular video games in the world. The game’s developer, Riot Games, recognized the potential for esports and created the League of Legends Championship Series (LCS) in 2013. The LCS was the first professional league for a video game, with teams competing for a shot at the World Championship and a multi-million dollar prize pool.
Esports Goes Mainstream
Over the past decade, esports has grown by leaps and bounds. More and more people are tuning in to watch competitive gaming, with some estimates putting the audience at around 400 million worldwide. Esports events are now broadcast on major television networks and streamed online, and top players can earn six- or seven-figure salaries. Here are just a few of the biggest moments in the recent history of esports:
The International
The International is the biggest tournament in esports, with a prize pool of over $30 million. The tournament features teams from all around the world competing in the game Dota 2. The first International was held in 2011, and the tournament has only grown in size and stature since then.
The Overwatch League
Overwatch is a team-based shooter released by Blizzard Entertainment in 2016. In 2018, Blizzard launched the Overwatch League, a professional esports league with 20 teams from around the world. The league is structured like traditional sports leagues, with player drafts and regular-season matches leading up to a championship tournament.
The Fortnite World Cup
Fortnite is a battle royale game that has taken the world by storm. In 2019, Epic Games held the first Fortnite World Cup, a tournament that featured a $30 million prize pool. The tournament attracted some of the biggest names in gaming, and the finals were held at Arthur Ashe Stadium in New York City, one of the most famous sporting venues in the world.
Conclusion
Esports has come a long way since the early days of Pac-Man and Space Invaders. Today, competitive gaming is a multi-billion dollar industry with millions of fans around the world. While the future of esports is impossible to predict, it’s clear that it’s here to stay.