LittleBigPlanet 2: The Platformer that Became a Community-Building Phenomenon on PS3

littlebigplanet 2 the platformer that became a community building phenomenon on ps3

LittleBigPlanet 2 is a puzzle-platformer game that allows players to create their levels using an easy-to-use level editor. Known for its charm, creativity, and community-centric features, the game has become a community-building phenomenon. LittleBigPlanet 2 features a vast array of costumes, accessories, and stickers that help players create personalized looks and playstyles. Its community is what sets it apart from other games, allowing players to create almost anything they can imagine, fostering creativity, and sharing. The game has helped to build communities outside of the game, creating educational settings and competitions that inspire creativity and learning.

Introduction:

LittleBigPlanet 2 is a puzzle-platformer game developed by Media Molecule and published by Sony Computer Entertainment. It was released in January 2011 for the PlayStation 3. The game is known for its charm, creativity, and community-centric features. In this article, we will take a closer look at why LittleBigPlanet 2 became a community-building phenomenon.

The Game:

LittleBigPlanet 2 is a 2.5D puzzle-platformer game that features a unique gameplay mechanic of allowing players to create their own levels using an easy-to-use level editor. The game follows a lovable character called Sackboy or Sackgirl, who can jump, grab, and swing around levels filled with obstacles and enemies. Players can customize their Sackboy or Sackgirl with a vast array of costumes, accessories, and stickers, creating a personalized look and playstyle.

The Community:

LittleBigPlanet 2’s community is what sets it apart from other games. The level editor allows players to create almost anything they can imagine, fostering creativity, and sharing. Players can share their levels with the world or invite friends to play them. Community-created levels are rated and reviewed by other players, allowing the best levels to rise to the top. The community also extends to features like costumes and stickers; players can create their own and share them online, allowing others to create unique looks for their Sackboy or Sackgirl.

Community Levels:

One of the most significant features of LittleBigPlanet 2 is the community-created levels. The levels are diverse, ranging from traditional platforming levels to puzzle levels, racing levels, and even musical levels. Some of the most creative levels include recreations of iconic movies or famous video games; for example, players have created levels based on The Godfather or The Legend of Zelda.

Community levels often highlight the creativity of the community, with unique ideas and mechanics, such as levels that use the PlayStation Move motion controller or levels that are two-player only where Sackboy and Sackgirl must work together to solve puzzles. Community levels have made LittleBigPlanet 2 a game with near-endless possibilities, keeping players coming back for more.

Building Communities:

LittleBigPlanet 2 has helped to foster communities outside of the game. In 2012, Media Molecule launched the LittleBigPlanet 2: Move Pack, which added new tools and gameplay mechanics for the PlayStation Move controller. Alongside this, they launched the “Move.Me” software, which allowed hobbyist game developers to create their games that could integrate with the PlayStation Move controller.

LittleBigPlanet 2’s level editor is also used in educational settings, with educators using it to teach students about game design, coding, and collaboration. The game’s ease of use and community-centric features make it an ideal tool for educators looking to inspire creativity and learning.

Community Challenges:

The community in LittleBigPlanet 2 is not only about creating and sharing levels but also about friendly competition. Media Molecule regularly creates in-game challenges and competitions, such as the LittleBigPlanet 2: DC Comics Costume Contest, which allow players to show off their creativity and earn prizes.

Players can also create their challenges, with the community creating such as the “Create a Level in a Week” challenge, where players must create a level in seven days. These challenges keep the community engaged and always working to create the next great level or costume.

Conclusion:

LittleBigPlanet 2 is a game that has transcended the typical gameplay experience, becoming a community-building phenomenon. The game’s level editor and community-centric features have inspired creativity, learning, and friendly competition. The community has built on this foundation, creating levels and challenges that have kept the game alive long after its release.

LittleBigPlanet 2 has shown that a game can be more than just entertainment; it can be a way to bring people together, inspire creativity, and foster learning. It is a testament to both the game’s developers and the community that it has had such a lasting impact.

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