Industry Leaders Gather to Discuss Diversity and Inclusion in Gaming.

industry leaders gather to discuss diversity and inclusion in gaming

The Diversity and Inclusion in Gaming summit was held virtually on June 23, 2021, and attracted influential figures in the gaming industry such as the CEO of Microsoft Phil Spencer and the Head of Diversity and Inclusion at Activision Blizzard, Sandee LaMotte. The summit aimed to raise awareness about the need for more diversity and inclusivity in the gaming world. Discussions included how to make games more accessible to disabled gamers, how to address biases and stereotypes in game development, and how to improve diversity in hiring practices. The summit concluded with a call to action for all gaming companies and individuals to work towards creating a more inclusive environment in the gaming industry.

Industry Leaders Gather to Discuss Diversity and Inclusion in Gaming

Introduction

On Wednesday, June 23, 2021, a group of industry leaders from the gaming world came together to discuss diversity and inclusion. The summit named ‘Diversity and Inclusion in Gaming’ aimed to raise awareness about the need for more diversity and inclusivity in the field of gaming.

The Summit

The summit was held in Virtual Reality, and it attracted the biggest names in gaming, including CEO of Microsoft Phil Spencer, Head of Diversity and Inclusion at Activision Blizzard, Sandee LaMotte, Executive Director of Fair Play Alliance, Jana Sloan van Geest, and many more.

The summit started with a keynote speech from Phil Spencer, who emphasized the need to cater to diverse audiences and make the gaming world more inclusive. He said, “Gaming has the potential to bring people together, and we need to make sure it is accessible to all.”

The Discussions

The discussions covered various topics related to diversity and inclusion in the gaming world, including how to make games more accessible to disabled gamers, how to address biases and stereotypes in game development, and how to promote diversity in hiring practices.

The panelists also shared their experiences and challenges related to diversity and inclusion in their respective companies. Many expressed optimism about the future and shared their plans for creating more inclusivity in their organizations.

The Way Forward

The summit concluded with a call to action for all gaming companies and individuals to work towards creating a more diverse and inclusive environment in the gaming world.

It was also announced that an annual summit will be held to continue the discussions and encourage more companies to join the movement to make the gaming world more diverse and inclusive.

Conclusion

The Diversity and Inclusion in Gaming summit was a significant step towards creating a more inclusive gaming industry. It brought together some of the biggest names in the field and highlighted the need to create a gaming world that is accessible and welcoming to all.

As the gaming world continues to grow and expand, it is essential to prioritize diversity and inclusivity to make sure everyone can enjoy the worlds and stories that games have to offer.

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